Thursday, 15 August 2013

United Colors of Benetton

The images below, are a visually documentation of the ‘United Colors of Benetton’. These images are a part of their campaigns.
Background of the company.
       Benetton group is a global clothing brand, based in Italy. The name comes from four members of the Benetton family. Its core business is clothing, a group with strong Italian character whose style and quality are seen in its brand. The company adopted the slogan as its actual logo.

Past campaigns have focused on a variety of issues including:

the death penalty
child labor
race issues
gender issues
cross-cultural issues
world hunger
religion
AIDS and other STDs
mental health
war and violence
environment
immigration
gay and transgender issues
isolation and communication
       In 1984 Benetton group hired photographer Oliviero Toscani, the "bad boy of advertising," to the Benetton family. He had a new vision for Benetton advertising - moving away from the fashion world and toward that of social chang.  When Oliviero Toscani worked for Benetton and created his famous controversial advertising campaigns they were extremely powerful and had the desired affect of increasing Benetton's income immensely.
       Toscani had spent over two years taking photos of prisoners on "Death Row" in American prisons and some of the photos were used in an advertising campaign launched in the year 2000.   However, when this campaign became too controversial Benetton backed down and Toscani mysteriously left. 
Ad campaigns from 1980s to 2000:

                                                      2004 James and Other Apes, James.
                                                                2003 Food for life
                                                   2003 Food for Life, Food for Education
                                                             2001 Volunteers
2000 Sentence To Death
1998 Human Rights
                                                                         1996 Hearts
1996 Horses
1995 Eyes
1994 AIDS Faces
                                                                   1994 Bosnian soldier
                                                      1993 World AIDS Day, Paris 1993
1992 AIDS
1992 Girl with Doll

                                                                   1991 Priest and Nun
1991 Angel and Devil
1991 Newborn baby
1991 Kiss
1991 Condoms
1991 Cemetary
1991 Tongues
    
1990 Black and White hand
1990 Embrace in Blanket
1989 Breastfeeding
1989 Handcuffs
                                                                1988 Adam and Eve
                                                                    1986 Nationalities
                                                                  1985 USA/URSS
                                                          1985 Tutti i colori del mondo
1982 Product Campaigns

The style influenced by Toscani  really shows  how gripping photography can, rather than something that is just physically appealing to the eye but something that truly captures a critical moment within time that has a strong substance or meaning, just as he has done.

http://www.benettongroup.com/40years-press/40_years_timeline.html
http://unhate.benetton.com/unemployee-of-the-year/image-gallery/unemployee_of_the_year_01/
http://top10buzz.com/top-ten-controversial-united-colors-of-benetton-ads/
http://abduzeedo.com/awesome-and-controversial-ads-benetton
http://www.toxicdrums.com/toscanibenetton.htm
http://iconicphotos.wordpress.com/tag/united-colors-of-benetton/
http://www.salon.com/2000/04/17/benetton/





Manufestos...

Group Discussion

These two manifestos had to be read and understood in order to formulate a group discussion, whereby we can state the groups response to these manifestos.

Written in 1963 and published in 1964 by Ken Garland along with 20 other designers, photographers and students, the manifesto was a reaction to the staunch society of 1960s Britain and called for a return to a humanist aspect of design. It lashed out against the fast-paced and often trivial productions of mainstream advertising, calling them trivial and time-consuming. It's solution was to focus efforts of design on education and public service tasks that promoted the betterment of society.

The influence of the manifesto was quick to reach a wide audience and was picked up by The Guardian, which led to a TV appearance by Garland on a BBC news program and its subsequent publication in a variety of journals, magazines and newspapers. It was revisited and republished by a group of new authors in the year 2000 and labeled as the First Things First Manifesto 2000.

First Things First Revisited
The First Things First 2000 Manifesto at Emigre
Published Writings by Ken Garland
                                                                          http://www.designishistory.com/1960/first-things-first

An incomplete manifesto for growth
                              — BRUCE MAU

1. Allow events to change you. You have to be willing to grow. Growth is different from something that happens to you. You produce it. You live it. The prerequisites for growth: the openness to experience
events and the willingness to be changed by them.

2. Forget about good. Good is a known quantity. Good is what we all agree on. Growth is not necessarily good. Growth is an exploration of unlit recesses that may or may not yield to our research. As long as you stick to good you’ll never have real growth.

3. Process is more important than outcome. When the outcome drives the process we will only ever go to where we’ve already been. If process drives outcome we may not know where we’re going, but we will know we want to be there.

4. Love your experiments (as you would an ugly child). Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take the long view and allow yourself the fun of failure every day.

5. Go deep. The deeper you go the more likely you will discover something of value.

6. Capture accidents. The wrong answer is the right answer in search of a different question. Collect wrong answers as part of the process. Ask different questions.

7. Study. A studio is a place of study. Use the necessity of production an excuse to study. Everyone will benefit.

8. Drift. Allow yourself to wander aimlessly. Explore adjacencies. Lack judgment. Postpone criticism.

9. Begin anywhere. John Cage tells us that not knowing where to begin is a common form of paralysis. His advice: begin anywhere.

10. Everyone is a leader. Growth happens. Whenever it does, allow it to emerge. Learn to follow when it makes sense. Let anyone lead.

11. Harvest ideas. Edit applications. Ideas need a dynamic, fluid, generous environment to sustain life. Applications, on the other hand, benefit from critical rigor. Produce a high ratio of ideas to applications.

12. Keep moving. The market and its operations have a tendency to reinforce success. Resist it. Allow failure and migration to be part of your practice.

13. Slow down. Desynchronize from standard time frames and surprising opportunities may present themselves.

14. Don’t be cool. Cool is conservative fear dressed in black. Free yourself from limits of this sort.

15. Ask stupid questions. Growth is fueled by desire and innocence. Assess the answer, not the question. Imagine learning throughout your life at the rate of an infant.

16. Collaborate. The space between people working together is filled with conflict, friction, strife, exhilaration, delight, and vast creative potential.

17. ——————————. Intentionally left blank. Allow space forthe ideas you haven’t had yet, and for the ideas of others.

18. Stay up late. Strange things happen when you’ve gone too far, been up too long, worked too hard, and you’re separated from the rest of the world.

19. Work the metaphor. Every object has the capacity to stand for something other than what is apparent. Work on what it stands for.

20. Be careful to take risks. Time is genetic. Today is the child of yesterday and the parent of tomorrow. The work you produce today will create your future.

21. Repeat yourself. If you like it, do it again. If you don’t like it, do it again.

22. Make your own tools. Hybridize your tools in order to build unique things. Even simple tools that are your own can yield entirely new avenues of exploration. Remember, tools amplify our capacities, so even
a small tool can make a big difference.

23. Stand on someone’s shoulders. You can travel farther carried on the accomplishments of those who came before you. And the view is so much better.

24. Avoid software. The problem with software is that everyone has it.

25. Don’t clean your desk. You might find something in the morning that you can’t see tonight.

26. Don’t enter awards competitions. Just don’t. It’s not good for you.

27. Read only left-hand pages. Marshall McLuhan did this. By decreasing the amount of information, we leave room for what he called our “noodle.”

28. Make new words. Expand the lexicon. The new conditions demand a new way of thinking. The thinking demands new forms of expression. The expression generates new conditions.

29. Think with your mind. Forget technology. Creativity is not device-dependent.

30. Organization = Liberty. Real innovation in design, or any other field, happens in context. That context is usually some form of cooperatively managed enterprise. Frank Gehry, for instance, is only able to realize Bilbao because his studio can deliver it on budget. The myth of a split between “creatives” and “suits” is what Leonard Cohen calls a ‘charming artifact of the past.’

31. Don’t borrow money. Once again, Frank Gehry’s advice. By maintaining financial control, we maintain creative control. It’s not exactly rocket science, but it’s surprising how hard it is to maintain this discipline,
and how many have failed.

32. Listen carefully. Every collaborator who enters our orbit brings with him or her a world more strange and complex than any we could hope to imagine. By listening to the details and the subtlety of their
needs, desires, or ambitions, we fold their world onto our own. Neither party will ever be the same.

33. Take field trips. The bandwidth of the world is greater than that of your TV set, or the Internet, or even a totally immersive, interactive, dynamically rendered, object-oriented, real-time, computer graphic–
simulated environment.

34. Make mistakes faster. This isn’t my idea — I borrowed it. I think it belongs to Andy Grove.

35. Imitate. Don’t be shy about it. Try to get as close as you can. You’ll never get all the way, and the separation might be truly remarkable.We have only to look to Richard Hamilton and his version of Marcel
Duchamp’s large glass to see how rich, discredited, and underused imitation is as a technique.

36. Scat. When you forget the words, do what Ella did: make up something else … but not words.

37. Break it, stretch it, bend it, crush it, crack it, fold it.

38. Explore the other edge. Great liberty exists when we avoid trying to run with the technological pack. We can’t find the leading edge because it’s trampled underfoot. Try using old-tech equipment made obsolete by an economic cycle but still rich with potential.

39. Coffee breaks, cab rides, green rooms. Real growth often happens outside of where we intend it to, in the interstitial spaces — what Dr. Seuss calls “the waiting place.” Hans Ulrich Obrist once organized a science and art conference with all of the infrastructure of a conference — the parties, chats, lunches, airport arrivals — but with no actual conference. Apparently it was hugely successful and spawned many ongoing collaborations.

40. Avoid fields. Jump fences. Disciplinary boundaries and regulatory regimes are attempts to control the wilding of creative life. They are often understandable efforts to order what are manifold, complex, evolutionary processes. Our job is to jump the fences and cross the fields.

41. Laugh. People visiting the studio often comment on how much we laugh. Since I’ve become aware of this, I use it as a barometer of how comfortably we are expressing ourselves.

42. Remember. Growth is only possible as a product of history. Without memory, innovation is merely novelty. History gives growth a direction. But a memory is never perfect. Every memory is a degraded or composite image of a previous moment or event. That’s what makes us aware of its quality as a past and not a present. It means that every memory is new, a partial construct different from its source, and, as such, a potential for growth itself.

43. Power to the people. Play can only happen when people feel they have control over their lives. We can’t be free agents if we’re not free.

http://umcf.umn.edu/events/past/04nov-manifesto.pdf

Here is the discussion on the first manifesto "First Things First Manifesto 2000"


Design is a problem solving process, one that requires extensive creativity, innovation and technical expertise. An understanding of a client's product or service and goals, their competitors and the target audience is translated into a visual solution created from the manipulation, combination and utilisation of shape, color, imagery, typography and space.
I believe, this manifesto is written in a form of encouragement for every creative individual that is taken for granted in our day to day life. We as designers are the basics of every product out there and yet societies never really appreciate the time and effort that we designers put into our designs.
In this manifesto, it kind of pushes designers to think beyond the horizontal line by being re-inventers and to challenge your creative skills on a day to day basis. As a designer you should be always seeking more, in order to make your designs main focus to the public. Design should be more than just advertising, it should also educate and bring aware. As a designer you should strive to make the world a better place for all who live in it.


Here is the discussion on the second manifesto "Incomplete Manifesto for Growth (Bruce Mau)",

In this manifesto its main focus is on guiding designers on how to best handle your work and your social life if I may say (to be creative and when to play). Designers should have the freedom to be themselves. They are creative people and creativity doesn't express under any kind of pressure. At the same time, the role of the designer is not, of course, the same as that of the artist. The designer must embrace commercial concerns, necessary restrictions and essential must-dos. Rather than being oppressed by such things, the designer should respond positively to the challenge of these limits and innovate around them. Designers should   respond well to opportunities to grow and learn. As a designers you can never know enough.
You should try some of these guides you’ll be shock at how they can help you unblock you mind and be more creative.





Wednesday, 24 April 2013

Contemporary Brands


The Corporate brand that appeals to me has to be Samsung. I have always being in love with it... I’ve got the phone, PC, DVD and the HD flat screen. For me Samsung is quality, modern trendy design and lifestyle in one. The technology is innovative and functional so that you can be sure that you are up to date for a long time.
Samsung is the ISH! No doubt about that… This has to be the leader in cellphone technology at this moment and time. The affordability of this brand, I love the design. It is very chic, stylish, modern and elegant. It suits my personality and style. I also love their customer service as they treat consumers well, and not forgetting that it’s easy to use. 
I think this brand has to be an Android leader, Samsung is reliable and affordable, has better features than other brands, its style and so much more... and the list keep on going' forward. Good resolution when it comes to graphics especially the camera. It exceeds my expectation. Aside from the performance the physical features was also nice, especially the galaxy generation now a days. If u love to touch go for samsung they are really smart and are awesome.  Other brands provides only resistive touch screens which are for those who never used touch phone before. Plus there's a lot of app you can download and it isn't too expensive. It affordable and fashionable. I love it!One of my favourite all time brands for electronics and gadgets.

Samsung's History
"From its inception as a small export business in Daegu, South Korea, Samsung has grown to become one of the world’s leading electronics companies, specialising in digital appliances and media, semiconductors, memory and system integration. Today Samsung's innovative and top quality products and processes are world recognised. 
A recent report by research firm Strategy Analytics showed that Samsung sold an enormous 213 million smartphones in 2012, taking a 30 percent share of the global smartphone market, while Apple held 19 percent. Samsung overtook Apple as the world's top smartphone maker in the third quarter of 2011 within a highly competitive market and has since continued to widen its lead".

The Samsung Philosophy
Samsung business philosophy: The people at the company devote their talent and technology to create superior products and services that contribute to a better global society.
Every day, the people at Samsung bring this philosophy to life. The leaders search for the brightest talent from around the world and give them the resources they need to be the best at what they do. The result is that all of the products—from memory chips that help businesses store vital knowledge to mobile phones that connect people across continents— have the power to enrich lives. And that’s what makes a better global society.

Corporate Identity
“The SAMSUNG name is now written in English, expanding its global presence throughout the world. The name is superimposed over a dynamic, new logo design, giving an overall image of dynamic enterprise. The elliptical logo shape symbolizes the world moving through space, conveying a distinctive image of innovation and change. The first letter, "S", and the last letter, "G," partially break out of the oval to connect the interior with the exterior, showing SAMSUNG's desire to be one with the world and to serve society as a whole”.
http://india.samsungengineering.com/comuser/news/ci.jsp

The wordmark refer to a visual symbol that best represent 'Samsung'. Therefore, the application of the wordmark should be considered first in the process of developing visual materials. The image of the wordmark should not be damaged or altered in any circumstances.
Standard wordmark is a blend of the oval and the logotype. The first and the last letters partially break out of the oval. In applying the wordmark therefore, optimum space planning should be first carried out in order to express the graphic featured of the wordmark effectively.
The wordmark modification should not be applied in printed materials. This is wordmark used for multimedia and outdoor media. The logotype and the oval are separated, so three-dimensional expression is possible with the least restriction of background space.


Vision 2020
“As stated in its new motto, Samsung Electronics' vision for the new decade is, "Inspire the World, Create the Future."
This new vision reflects Samsung Electronics’ commitment to inspiring its communities by leveraging Samsung's three key strengths: “New Technology,” “Innovative Products,” and “Creative Solutions.” -- And to promoting new value for Samsung's core networks -- Industry, Partners, and Employees. Through these efforts, Samsung hopes to contribute to a better world and a richer experience for all”.
As part of this vision, Samsung has mapped out a specific plan of reaching $400 billion in revenue and becoming one of the world’s top five brands by 2020. To this end, Samsung has also established three strategic approaches in its management: “Creativity,” “Partnership,” and “Talent.”
Samsung is excited about the future. As we build on our previous accomplishments, we look forward to exploring new territories, including health, medicine, and biotechnology. Samsung is committed to being a creative leader in new markets and becoming a truly No. 1 business going forward.
(KRASHINSKY, “MARKETING REPORTER”, 2013)

Brand Image
Samsung Galaxy S4
Jong-bin Lee, director of Samsung Electronics' global ad campaigns, says Samsung has been able to transform its image from a "value for money" brand to an innovative leader by changing its marketing strategy to focus on meeting the needs of all consumers.
Samsung is now moving away from showing the difference in features between their phones and that of their competitors, it now has a bigger agenda. Samsung is trying to build a contrast between their competitors versus them, a brand that "cares for everybody."
For example, a recent ad by Cheil for the Samsung Galaxy S3 shows images of working professionals, and married couples to families with kids, trying to attract a broader audience with slogans like "designed for humans, inspired by nature."

Samsung Appeal
Samsung Galaxy S3
http://www.cnbc.com/id/100413081

Samsung's profound research and development has also allowed them to focus more on their hardware to make their products more appealing, according to analysts.
Samsung improvement in hardware has allowed them to deliver high quality and polished product. The Samsung Galaxy S3 smartphone is really remarkable. As a woman, we can't deny the fact that looks count for our phones as well, this smartphone is attractive … It’s smooth, and it’s stunning. The big screen makes it easier to type.
( Naidu-Ghelani, 2013)

Freeform Dynamics analysed the results of a recent research carried out in January 2013, study looking at habits and activity with respect to smartphones, tablets, TV viewing and electronic gaming.
The top three brands in terms of the number of smartphones used were Samsung, Apple and HTC respectively, but BlackBerry and Nokia also put up a reasonable showing.


How I would go about improving.

Samsung has gotten noticed in the past year for sharp advertising. I notice that Samsung is EVERYWHERE advertising in print and media showing people having fun with their phones, tablets and camera. It’s certainly hard to keep up with the rapid introduction of new technologies but today, there is a lot of choice for both consumers and business people.
Personally, there is nothing I would change about the Samsung brand of electronics and appliances. Looking at brand image, maybe little changes should be done with the logo; I think it’s the colour that’s consistent and too much text. The logo is only a small element of their brand. As a designer I know that rebranding means much more than just simply changing a logo. Maybe they’re should consider the word "Galaxy" which their use in almost everything, could be incorporate in the logo, could do something cool like a logo that involves less text. Even working around the new motto "Inspire the World, Create the Future.” to come up something cool like the LG logo or the Mercedes-Benz star.

Other Electronics manufactured by Samsung
23" Samsung LED Monitor

Samsung EX2F Smart Camera
www.bidorbuy.co.za
SAMSUNG TOP LOADER WASHING machine
www.bidorbuy.co.za

Samsung ME89F1S Black 23 LTR Microwave


Samsung P1000 Galaxy Tab
Samsung Ativ Smart PC 

Samsung: SMX-F40BP (Black) 

www.electronics4shaw.co.za


U GOTTA LOVE SAMSUNG!!







Thursday, 21 March 2013

An analysis of the layout, type, content, style, genre and market of a contemporary magazine

This week I have to research a magazines from a list of four names which are given to us... From the four, I have chosen of  the Design Indaba magazine, I have done a brief on Design indaba, this is the most inspiring design magazine I've ever read. Now am to comment on their layout, type, content, style, genre and their market...
Poster: Campaign promotion
Concept: "Every great idea begins with a sketch"

This is what I've done...

I don't have a favorite, to be quit honest I think I all magazines are so ridiculously expensive but  I do read some of them. I only bought one magazine 'a fitness magazine' from the time I was able to read till now... I don't really like to read most of the articles in magazines unless it really catches my eyes...

What is your magazine about?

"Design Indaba magazine takes an inclusive view of design, showcasing all of the creative industries from product, interior, industrial and jewellery design to fashion, architecture, graphics and animation. Although functioning as a custom publication for the flagship Design Indaba Expo and Conference, the magazine is not limited to coverage of these events, rather looking to extend the ethos of Design Indaba beyond these annual events. It has a 50:50 split between South African and international design".
http://www.designindabamag.com   
                                                                                

4th Quarter issue of Design Indaba

The magazine I've looked at is the Design Indaba 2010 fourth quarter. Done by South African Illustrator and designer Daniel Ting Chong. Design Indaba cover surrounding the idea of DIY (Do It Yourself). The DIY idea is  incorporated  into the cover, The designer has made it interactive to the reader rather than just creating an illustrated cover. This gives the cover something more tangible than just its aesthetic appearance. The choice of  typography on this cover is made into template that can be cut out and  glued together to form a 3D typography letter that spells the out DIY. These are the outline illustrations which are seen on the cover. The Highlighted Areas Show Which Objects To Cut To Make The 3D Paper Type.

The first thing you see on the magazine cover of Design Indaba, is the logo which is bold right at the top of the front cover, the issue number and the year of issue, the barcode.

Design Indaba has a unique style which interacts with many designers out there. It defines design aesthetic and i very informative.

The content of the magazine focus on post- consumerism ( Post-Consumerism is the idea that something can have value without having a price tag attached to it),  craft, interior,  architecture and fashion design. It mentions about the velosynth project in the 4th quarter 2010 print edition of design indaba magazine. The article in which it’s mentioned is entitled “the bespoke comeback.” the blurb reads —
“Velosynth is an open-source, hackable interaction bicycle synthesizer. It attaches to the bicycle to interpret speed, acceleration and other data into useful audio feedback for other road users. Created by EFFALO, a company specializing in creating interactive environments, the device works using a magnet and sensor attached to the wheel”.
http://effalo.tumblr.com/
The layout of each page is based on four column grid, the type is densed and symmetrical, this shows a unity of design. The magazine  has a feel for creativity, It focused on what designers has contributed, on how they used their creative energy to design something with a social conscience. The page layout is different within each page.
The genre is for creative and for those looking for inspiration. I think Design Indaba is more enticing for young designers in particular, it gets you to read something that you would never want to read, it also provides a platform from which designers can interconnect with one another and learn about what other designers are doing . This magazine combine's social and artistic objective's.

Other Examples: